Incredible Hulk – Universal Studios

Working at Interference Pattern together with Axis Animation, we were tasked with the environment build for the revamped Incredible Hulk ride at Universal Studios, Orlando.

The video played as guests were queuing to ride the rollercoaster, so lots of eyes on it! Main environment was modelled in Maya from reference received from Axis, and the central platform and scary robot arm were built by frequent collaborator Alex Pavlovic. I worked up all the textures in Substance Painter (actually, this might have been the first time I used Substance on a project!), with final animation, lighting and rendering by the team at Axis.